Tell him that Chodo sent you to take a shuttle down to the planet and hell let you through. So to save. With the Jedi Order in ruin, the Republic's only hope is a lone Jedi struggling to reconnect with the Force. If you're using a melee weapon, then power attack can greatly increase the damage a successful strike dishes out, but it unfortunately reduces your attack bonus, rendering said strikes more difficult to accomplish. Anyway, your party is now in the southeastern corner of the map, hopefully calm, cool, and fully recharged. Oh, baby. These are located on Kashyyyk; you'll need to grab some from one of the bins near the poachers in the Upper Shadowlands and return it to Griff to complete the quest. Er befand sich hinter dem Bro der Leiterin Jana Lorso. Have the Czerka mercenaries attacked the Ithorian compound yet? If you need something (or someone) blasted to bits, Carth is probably your man; his ability to dual-wield blaster pistols will make him a handy ally during the earliest portions of the game. If the player sides with Jana Lorso rather than Chodo Habat on Telos IV, then Luxa will have Surik collect the owed credits from Opo Chano. That saving throw, however, is checked against a DC that consists of the attacker's experience level plus the attacker's strength modifier, so at low levels, you won't stun an opponent more than 1 time out of three at best. You'll need to fight him before he'll calm down enough to speak with you; any Force powers that are capable of stunning will come in handy here. Since you managed to find the Dark Jedi Master's datapad, you'll not have to worry too much about your indiscretions. K-X12A Droid: Node 2 is reporting correctly. STAR WARS Knights of the Old Republic II: The Sith Lords . Deck 2 matters. You won't have a choice about these three; you'll need to take on all of them in order to reach the next level of this quest. A good example of a Jedi consular, albeit a Dark side example, is the cronish Emperor Palpatine from Return of the Jedi. Unfortunately, the attack penalties are still absolutely horrendous at the first level, so unless you want your enemies to think that you got weapons training from Greedo, you'll probably want to stick with a single weapon until you reach the second rank of this feat. Go back to left room #1, then hit the flow control panel on the wall again. After they fall, you'll have no choice but to face the man himself. This is of minor use against powerful opponents, against whom you will need as high a chance to hit as possible, but against less significant foes, the extra damage can end skirmishes quickly. Your final test occurs next, and you'll be going alone, so be sure to loot your teammates of the best lightsabers and other equipment. Once you arrive you can hack into the base's security measures and cause the usual chaos.). This will get you near 20 sooner than your opponent most of the time, forcing you to play a card or stand before your opponent does. Proceed in a northwesterly fashion until you come across a bounty hunter roaming the halls. These droids are highly resistant to most forms of damage, including energy damage, so your lightsaber won't help you very much. Unfortunately, the two class skills that scouts have in addition to the three that soldiers get are somewhat less than useful in practice: computer use and repair are both decent enough skills, but rarely offer players a preferable alternative to combat, unless perhaps you're playing on the hardest difficulty levels. Unfortunately, the character-specific side quests seem to be unlocked only by having that character in your party a significant portion of the time; if you keep Carth on the Ebon Hawk for most of your journey, for instance, it seems like the game will be less likely to offer you his side quest later on. 2 - Info Console Use this console and download a map of the . The good news is that you earned experience points at various steps along the way, so the sum total isn't all that disappointing. After you either shut down all of the computers or switch them to friendly robot production, the elevator to the factory level will open up. Once you are finally able to communicate, you can either kick her off the ship immediately for a Dark side hit or bring her back to Dantooine, where the Twi'lek at the starport will take her home, giving you a Light side shift (yay!). Also, whatever B4-D4 decides to do doesn't affect your alignment. A Selkath in the mercenary enclave in Ahto West will spin you a disturbing tale of adolescent Selkath vanishing; apparently all of this began sometime soon after the Sith began arriving. His energy shield will let him take quite a beating, but since he'll be using blasters, you can have all of your characters unload on him with grenades until the shield falls, then use your Jedi characters to slice him up. 4) Information Console The console is located just outside the Cantina. If you come on behalf of Czerka (Dark Side) then shell have two more quests for you before letting you into the Exchange. He'll eventually become a terentatek, then a tach; talk to the tach to finish Rulan off. If you can combine master speed with master flurry, or even just use master speed by itself, you should be able to get at least one successful hit in on Malak per turn, assuming you haven't completely neglected your attack bonus. You might as well just call this 'dual lightsabers,' because that's probably all anyone will want to use it for. Head to the Czerka office and ask about the possibility of obtaining a license. Exchange Meeting 4. She'll spin a tale of woe, and explain that she needs you to sell a wraid plate that her husband found, since she's unable to do it herself due to the fact that she doesn't have a hunting license. After the third grenade, he'll whip out his trusty blaster pistol and use his +18 attack with master rapid shot and master power blast to pelt you with attacks both powerful and numerous; if you're going to exchange blaster fire with him, now would be a good time to activate an energy shield. Select the first two conversation options that encourage the fathers to remain calm, then persuade them to let the children remain together in peace. Yes, all of that toil nets you less experience than killing a Sith grenadier. If you intend to complete his quest, you'll need to search her body and bring her journal back to Rakil. You can try a frontal assault, if you like, but the turrets that are set up in front of the entrance are incredibly resistant to most forms of damage; good luck getting past them. Once you enter the western section of Ahto, you'll run into Elora. Players can now win races after forfeiting a race. If you've given him decent offensive Force powers, he'll be able to take out all of the troops in the Barracks by himself, which gets you the key to the prison where Carth and Bastila are being held; if you want the extra experience, you can go and play rescue the Rodian anyway. By bribing a Czerka employee named Corrun Falt, promising him to search the mainframe for compromising evidence against Lorso, she learned that Opo Chano held droid repair credentials on B-4D4. T3-M4 will be a required member of your party for the next section of the quest. Before you follow Bastila to the Jedi Council, speak with the Twi'lek in the courtyard to learn of a missing girl, apparently captured during a Mandalorian raid some time ago. ), After you pass the first test, return to Dorak and learn a bit about lightsabers. Once you've disposed of Juhani, however you choose to do so, return to the Jedi Council and speak to Zhar. If you're interested in a less complicated method of proceeding with this attack, just place as many mines as you have in the corridor leading down to the acid pool; once the pair attack you, run away from them, and when they hit the mines, they should be crippled, if not killed outright. Canderous' many tales of derring-do during his time as a soldier in the Mandalorian Wars are quite entertaining: well-written, with a fantastic voice actor to back them up. After you've obtained the four parts of the Star Map, a seventh destination will appear on your Galaxy Map: the Unknown Planet. You have two basic choices here. 5. Eliminate Brejik first, then his cronies. 2 to the 7th power is 128.). As soon as the fight begins, have all of your party members activate Force speed, then attempt to stun the regular Dark Jedi enemies. As you might expect, this is a fairly straightforward side quest; just keep racing and racing until you beat the best times in each of three tiers to receive a horde of racing bonds, which unfortunately are only useable on Tatooine. If you do make your primary character into a soldier, you'll want to make sure that you keep an NPC with excellent security skills in your party, if only to make it easier to get through locked doors. In order to open up this quest, you'll need to inquire with the Chieftain about his people's history after you bring him back the moisture vaporators; he'll ask you to retrieve the pearl, and after you do so, he will refer you to the tribe's storyteller, who will relate their fairly interesting history. If you use a single-handed weapon (such as a lightsaber, sword, or blaster pistol), and keep your off-hand free, then the dueling feat will add a bonus to both your attack and defense. This feat is cumulative, so if you achieve the third rank, you can use level one, two, or three implants. If this article is un-readable please report it so that we may fix it. You may have noticed the dormant computer terminals scattered around the room; after the factory is activated, these will switch on and allow you access. All enemies within ten meters of target are overcome with fear (stunned) for twelve seconds. Unfortunately for you, these little creatures will begin multiplying rapidly, until they overrun your ship completely. The Sith, of course, spot you, and you find yourself in a fight before you know it. It is not an exhaustive list of every anomaly that may possibly occur. The Jedi guardian's class-specific feat is Force jump, which is a combat-oriented feat that allows a Jedi to cover massive amounts of ground and deliver a powerful blow when combat begins. Powers are sorted into Light side, Dark side, and neutral classifications. Since it's a sneak attack, you have to ensure that your quarry either doesn't know the blow is about to arrive, or simply can't do anything to defend himself. This is one time you don't want to be all altruistic and virtuous; we're not talking credits here. Now that you've been declared an Arbiter, you'll be able to enter the jail and speak to Sunry himself; do so and interrogate him thoroughly. Even if the Sith makes his saving throw against the fire, he'll still take at least 15 damage each time the flamethrower is used, so queue it up three times and hope T3 lasts long enough get them all off. This isn't necessarily a bad thing, since persuasion isn't immediately useful when you start the game, but you'll want to be sure to pump this skill up at your first level-up to ensure that you'll be able to use it by the time you reach the first planet. Surprisingly enough, you shouldn't have too hard a time with this battle; as long as you can continually knock the Dark Jedi around, preferably with Force wave, you should have an upper hand. Soldiers lag behind scoundrels in terms of the number of skills they acquire, both at character creation and at level-up, and have the fewest number of class skills, but gain more feats than either of the other classes upon gaining a level. Either way, you have to complete this quest before resolving the quest involving Chuundar and the mad-claw in the Shadowlands; Eli and Matton will disappear afterwards. 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